Motion
Any
change in the position of an object.
Can
be completely described with speed and direction.
Speed:
Instantaneous
Speed: the speed at any instant
Average Speed: distance
traveled per unit of time.
s = Dd / D t
Units - any distance
over any time.
Ex. m/s, km/hr, cm/s,
Velocity:
Speed PLUS direction.
A vector quantity
(magnitude
+ direction)
v = Dd / D t, direction
Units any distance
over any time, plus, direction.
Ex. 6.5 cm/s, due north
Can change velocity by
changing speed and/or direction
Speed Problem
A cat can run 5.0 meters in 3.25
seconds. What is the cats average
speed?
List Data Equation Solution
d = 5.0 m s = D d / D t s = 5.0m / 3.25s
t = 3.25 s s = 1.54 m/s
Velocity Sample Problem
A tennis ball flies off
the end of a racket and travels 10.0 meters in 0.95s. What is the velocity of the tennis ball?
List Data Equation
Solution
d = 10.0 m v = D d / D t v = 10.0m / 0.95s
t = 0.95s v = 10.53 m/s,
across the net
Velocity Vectors
Vector
Quantity: any quantity described by
both a magnitude (how much) and direction (which way)
Represent
with arrow
Length
represents magnitude
Direction
represents direction
Resultant Vector
Resultant Vector = the
algebraic sum of two or more vectors
two parallel
vectors in the same direction Add
A boat travels 30 km/hr north in winds
traveling 20 km/hr north. The resulting
velocity is 50 km/hr north
A boat travels 45 km/hr north into a wind
moving 15 km/hr south. The resulting
velocity is 30 km/hr north.
Resultant Vector
Resultant Vector = the
algebraic sum of two or more vectors
two parallel
vectors in the same direction Add
A boat travels 30 km/hr north in winds
traveling 20 km/hr north. The resulting
velocity is 50 km/hr north
A boat travels 45 km/hr north into a wind
moving 15 km/hr south. The resulting
velocity is 30 km/hr north.
Adding vectors that are NOT parallel
Parallelogram rule: Construct a
parallelogram with two vectors as adjacent sides with their tails
together. The diagonal of the two
vectors is the resultant.
For perpendicular
vectors the length of the diagonal is calculated as: c2 = b2
+ a2
d vs. t graphs
Graph
the motion
use
the slope to interpret the relationship between the variables (d & t)
Acceleration
Acceleration (a) = Any
change in velocity (speed or direction) of an object
a = vf vi = Dv
tf ti Dt
vf = final velocity vi = initial velocity
tf = final time ti = initial time
Units = distance per time per time -
Example: km/hr/hr = km/hr2
When direction is not
changing a = DS/ Dt (S = speed)
Acceleration applies to
increasing and decreasing velocity, but deceleration and decreasing accleration
are often used to describe slowing down
Example:A runner increases her speed from 3m/s to 10m/s in 2 seconds. Calculate her rate of acceleration.
Example: A car goes from 88km/hr to
stopped in 4s.
Falling Objects
Free-fall: object falls
under the influence of gravity alone.
It is free from all restraints such as air resistance and friction.
All objects, regardless of their mass, fall
at 9.8 m/s2 near the surface of the earth.
For falling objects a =g
= 9.8 m/ s2
g = Dv/ Dt => Dv = g Dt
If you drop an object in a vacuum, it will be
falling at:
9.8m/s
after one second,
19.6m/s
after two seconds,
29.4m/s
after three seconds, etc
Air Resistance
The upward force of air
on falling object.
Depends
on the surface area of the object.
Think
About: Falling with vs. falling without
a parachute! Which situation has the
most air resistance?
Force
A push or a pull.
Measured in newtons with
a spring scale.
1 newton (N) = 1 kg
m/s2
An apple weighs about 1
newton.
Calculate your weight in
newtons:
Weight in pounds = _____ 2.2 lbs/kg
Mass
in kg = _____ x 9.8m/s2 =
Weight in newtons _____ N
Forces that affect motion
Fa Applied Force a force exerted
on an object by other objects in
its environment.
Ff Frictional Force a force that
opposes motion between the object
and the surface it rests upon
Fg Gravitational Force the force
of attraction between two objects
with mass (ex. Between an object and
the Earth, for example)
Fn Normal Force the supportive
force of the surface an object rests
upon. It is equal to the force of gravity acting on the object.
Normal means perpendicular
If forces are balanced
No Motion
No net (unbalance) forces.
If forces are unbalanced
Motion
If forces are balanced
No Motion